“__________” GO! Create a lens that encourages users to go outside and interact with their environment in some way.
After seeing the World Segmentation demo in class, I decided I wanted to try to make my own lens in that style. I came up with the idea of a mushroom forest that would grow on the floors around you as you move your phone around.
I’m getting obsessed with Blender. Over the weekend, I made some mushrooms. The 1 hour tutorial I followed took me about 5 to actually work through, but I’m pretty proud of where I got to with my model.
Left: First mushroom in process. Right: The final 2d image of my 3d mushroom scene. I followed this tutorial on YouTube by Ryan King Art. He unfortunately only led me through the process of exporting a cool picture, and not how to pull the full model with textures and materials out of Blender.
Figuring out how to export my model for Blender was my next challenge. The model itself was easy to export as a .fbx and I had looked up how to include textures in my export (change the "Path Mode" parameter to "Copy” and activate the button on the right of the Path Mode dropdown menu). This pulled the file of the glowing texture I added in Blender’s UV Editing mode, but not a file for the base purple colors.
Once I imported my mushrooms into Lens Studio, I went into the Mushroom texture and changed the base texture to the .png file that came with my mushrooms. They look cool with just the glowing blue dots but I felt like they needed the purple undertones. Even with Maya’s help, I couldn’t figure out how to get the material I wanted from Blender, so I let it be.
Next step was setting up my forest using the World Mesh Template in Lens Studio. For simplicities sake, I started by just importing a single mushroom and getting everything set up with one. When I just imported one, the Y axis and Z axis were switched since Lens Studio and Blender have different axis presets which means my mushrooms were popping up sideways, and even when I rotated the mushroom object, it did not seem to affect the lens.