Built in blender using cycles rendering. https://www.youtube.com/watch?v=71xN9BBAd9I
Brought model into Unreal as FBX
Had to explore how to make what was see-through glass be see-through again in Unreal. The material came through one-sided and the shadows were odd.
Made these edits on a material instance of the glass.
Looks better now, but the inside of the glass material still doesn’t match the outside. The shadows are starting to look better though. Need to look up unreal specific glass material tutorials if I decide to stick with this concept.
Used this tutorial to help push the “glass” in a better direction. Still lacks refraction.