Hypercinema Unity Project Documentation.mp4

Worked with Zey on this project. We went through a number of iterations of concepts and ideas before landing on the bookshelf. We liked the concept of multiple shelves, which started from an idea based on looking into windows on a building. We then considered a 60s, hippie concept, but found it too difficult to find inexpensive 3D assets, and too time consuming to make our own, so we pivoted again.

Our old inspo image:

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We landed on the bookshelf idea as a way to bring together some of the assets we had already collected. Everything was already something one might find on a bookshelf!

While the books, record player, plants, and speakers we found on the unity asset store, other objects, like the mask and tarot cards, I 3D scanned myself from real objects I found using the Scanniverse app. Zey also made the diffuser in illustrator.

Pulling everything into Unity was a fairly straightforward process, the only issues we encountered were that sometimes the materials did not want to attach to objects. After waiting a few minutes though, they usually would work so it may have been that they just needed more time to load.

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With more time, I would have liked to add a skybox in theme with this space, however, none of the sunrise/sunset/galaxy skyboxes that I was able to find and were free to download really felt like the right vibe for our bookshelf. We did not have time to go make this asset. I also would have liked to make the lamp glow, but did not have enough time to work through the lighting process on my own this week. I found a video tutorial I can also follow when I get some free time.